Mr. eXoDia 4137e616ae | ||
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help | ||
hooks | ||
x64_dbg_bridge | ||
x64_dbg_dbg | ||
x64_dbg_exe | ||
x64_dbg_gui/Project | ||
x64_dbg_launcher | ||
.gitignore | ||
AStyle.dll | ||
AStyleWhore.exe | ||
Doxyfile | ||
LICENSE | ||
README.md | ||
bug.ico | ||
bug.png | ||
build.bat | ||
clean.bat | ||
formatting_regexes.txt | ||
install.bat | ||
release.bat | ||
setenv.bat | ||
x64_dbg.sln | ||
x64_dbg_sceme.vsd |
README.md
x64dbg
Note
Please run install.bat
before you start committing code, this ensures your code is auto-formatted to the x64dbg standards.
Compiling
For a complete guide on compiling x64dbg read [this](https://github.com/x64dbg/x64dbg/wiki/Compiling the whole project).
Downloads
Releases of x64dbg can be found here. Snapshots of x64dbg can be found here. Jenkins build server can be found here.
Overview
x64dbg is an open-source x32/x64 debugger for Windows.
Features
- Open-source
- Intuitive and familiar, yet new user interface
- C-like expression parser
- Full-featured debugging of DLL and EXE files (TitanEngine)
- IDA-like sidebar with jump arrows
- IDA-like instruction token highlighter (highlight registers, etc.)
- Memory map
- Symbol view
- Thread view
- Source code view
- Content-sensitive register view
- Fully customizable color scheme
- Dynamically recognize modules and strings
- Import reconstructor integrated (Scylla)
- Fast disassembler (BeaEngine)
- User database (JSON) for comments, labels, bookmarks, etc.
- Plugin support with growing API
- Extendable, debuggable scripting language for automation
- Multi-datatype memory dump
- Basic debug symbol (PDB) support
- Dynamic stack view
- Built-in assembler (XEDParse)
- Executable patching
Known bugs
- Memory breakpoints sometimes fail (TitanEngine bug)
License
x64dbg is licensed under GLPv3, which means you can freely distribute and/or modify the source of x64dbg, as long as you share your changes with us. The only exception is that plugins you write do not have to comply with the GLPv3 license. They do not have to be open-source and they can be commercial and/or private. The only exception to this is when your plugin uses code copied from x64dbg. In that case you would still have to share the changes to x64dbg with us.
Credits
- Debugger core by TitanEngine Community Edition
- Disassembly powered by BeaEngine (Updated)
- Assembly powered by XEDParse
- Import reconstruction powered by Scylla
- JSON powered by Jansson
- Database compression powered by lz4
- Bug icon by VisualPharm
- Interface icons by Fugue
- Website by tr4ceflow
Special Thanks (in no particular order)
- EXETools community
- Tuts4You community
- acidflash
- cyberbob
- Teddy Rogers
- TEAM DVT
- DMichael
- Artic
- ahmadmansoor
Developers (in order of joining)
- Mr. eXoDia
- Sigma
- tr4ceflow
- Dreg
- Nukem