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GUI: singleshoot option in breakpoint editor

This commit is contained in:
mrexodia 2016-08-30 15:35:47 +02:00
parent 535c84ed3c
commit ef4bb35879
No known key found for this signature in database
GPG Key ID: FC89E0AAA0C1AAD8
3 changed files with 14 additions and 1 deletions

View File

@ -27,6 +27,7 @@ void EditBreakpointDialog::loadFromBp()
ui->editBreakCondition->setText(mBp.breakCondition);
ui->checkBoxFastResume->setChecked(mBp.fastResume);
ui->checkBoxSilent->setChecked(mBp.silent);
ui->checkBoxSingleshoot->setChecked(mBp.singleshoot);
ui->editLogText->setText(mBp.logText);
ui->editLogCondition->setText(mBp.logCondition);
ui->editCommandText->setText(mBp.commandText);
@ -83,3 +84,8 @@ void EditBreakpointDialog::on_checkBoxSilent_toggled(bool checked)
{
mBp.silent = checked;
}
void EditBreakpointDialog::on_checkBoxSingleshoot_toggled(bool checked)
{
mBp.singleshoot = checked;
}

View File

@ -30,8 +30,8 @@ private slots:
void on_editCommandCondition_textEdited(const QString & arg1);
void on_checkBoxFastResume_toggled(bool checked);
void on_spinHitCount_valueChanged(int arg1);
void on_checkBoxSilent_toggled(bool checked);
void on_checkBoxSingleshoot_toggled(bool checked);
private:
Ui::EditBreakpointDialog* ui;

View File

@ -155,6 +155,13 @@
</property>
</spacer>
</item>
<item>
<widget class="QCheckBox" name="checkBoxSingleshoot">
<property name="text">
<string>Singlesho&amp;ot</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBoxSilent">
<property name="text">