GUI: singleshoot option in breakpoint editor
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535c84ed3c
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@ -27,6 +27,7 @@ void EditBreakpointDialog::loadFromBp()
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ui->editBreakCondition->setText(mBp.breakCondition);
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ui->checkBoxFastResume->setChecked(mBp.fastResume);
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ui->checkBoxSilent->setChecked(mBp.silent);
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ui->checkBoxSingleshoot->setChecked(mBp.singleshoot);
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ui->editLogText->setText(mBp.logText);
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ui->editLogCondition->setText(mBp.logCondition);
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ui->editCommandText->setText(mBp.commandText);
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@ -83,3 +84,8 @@ void EditBreakpointDialog::on_checkBoxSilent_toggled(bool checked)
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{
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mBp.silent = checked;
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}
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void EditBreakpointDialog::on_checkBoxSingleshoot_toggled(bool checked)
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{
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mBp.singleshoot = checked;
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}
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@ -30,8 +30,8 @@ private slots:
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void on_editCommandCondition_textEdited(const QString & arg1);
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void on_checkBoxFastResume_toggled(bool checked);
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void on_spinHitCount_valueChanged(int arg1);
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void on_checkBoxSilent_toggled(bool checked);
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void on_checkBoxSingleshoot_toggled(bool checked);
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private:
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Ui::EditBreakpointDialog* ui;
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@ -155,6 +155,13 @@
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</property>
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</spacer>
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</item>
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<item>
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<widget class="QCheckBox" name="checkBoxSingleshoot">
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<property name="text">
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<string>Singlesho&ot</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="checkBoxSilent">
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<property name="text">
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