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x64dbg/x64_dbg_dbg/thread.cpp

270 lines
6.1 KiB
C++

/**
@file thread.cpp
@brief Implements the thread class.
*/
#include "thread.h"
#include "console.h"
#include "undocumented.h"
#include "memory.h"
#include "threading.h"
static std::vector<THREADINFO> threadList;
void ThreadCreate(CREATE_THREAD_DEBUG_INFO* CreateThread)
{
THREADINFO curInfo;
memset(&curInfo, 0, sizeof(THREADINFO));
curInfo.ThreadNumber = ThreadGetCount();
curInfo.Handle = CreateThread->hThread;
curInfo.ThreadId = ((DEBUG_EVENT*)GetDebugData())->dwThreadId;
curInfo.ThreadStartAddress = (uint)CreateThread->lpStartAddress;
curInfo.ThreadLocalBase = (uint)CreateThread->lpThreadLocalBase;
// The first thread (#0) is always the main program thread
if(curInfo.ThreadNumber <= 0)
strcpy_s(curInfo.threadName, "Main Thread");
// Modify global thread list
EXCLUSIVE_ACQUIRE(LockThreads);
threadList.push_back(curInfo);
EXCLUSIVE_RELEASE();
// Notify GUI
GuiUpdateThreadView();
}
void ThreadExit(DWORD ThreadId)
{
EXCLUSIVE_ACQUIRE(LockThreads);
// Don't use a foreach loop here because of the erase() call
for(auto itr = threadList.begin(); itr != threadList.end(); itr++)
{
if(itr->ThreadId == ThreadId)
{
threadList.erase(itr);
break;
}
}
EXCLUSIVE_RELEASE();
GuiUpdateThreadView();
}
void ThreadClear()
{
// Clear the current array of threads
EXCLUSIVE_ACQUIRE(LockThreads);
threadList.clear();
EXCLUSIVE_RELEASE();
// Update the GUI's list
GuiUpdateThreadView();
}
int ThreadGetCount()
{
SHARED_ACQUIRE(LockThreads);
return (int)threadList.size();
}
static DWORD getLastErrorFromTeb(ULONG_PTR ThreadLocalBase)
{
TEB teb;
if(!ThreadGetTeb(ThreadLocalBase, &teb))
return 0;
return teb.LastErrorValue;
}
void ThreadGetList(THREADLIST* List)
{
SHARED_ACQUIRE(LockThreads);
//
// This function converts a C++ std::vector to a C-style THREADLIST[].
// Also assume BridgeAlloc zeros the returned buffer.
//
size_t count = threadList.size();
if(count <= 0)
return;
List->count = (int)count;
List->list = (THREADALLINFO*)BridgeAlloc(count * sizeof(THREADALLINFO));
// Fill out the list data
for(size_t i = 0; i < count; i++)
{
HANDLE threadHandle = threadList[i].Handle;
// Get the debugger's current thread index
if(threadHandle == hActiveThread)
List->CurrentThread = (int)i;
memcpy(&List->list[i].BasicInfo, &threadList[i], sizeof(THREADINFO));
List->list[i].ThreadCip = GetContextDataEx(threadHandle, UE_CIP);
List->list[i].SuspendCount = ThreadGetSuspendCount(threadHandle);
List->list[i].Priority = ThreadGetPriority(threadHandle);
List->list[i].WaitReason = ThreadGetWaitReason(threadHandle);
List->list[i].LastError = getLastErrorFromTeb(threadList[i].ThreadLocalBase);
}
}
bool ThreadIsValid(DWORD ThreadId)
{
SHARED_ACQUIRE(LockThreads);
for(auto & entry : threadList)
{
if(entry.ThreadId == ThreadId)
return true;
}
return false;
}
bool ThreadGetTeb(uint TEBAddress, TEB* Teb)
{
//
// TODO: Keep a cached copy inside the vector
//
memset(Teb, 0, sizeof(TEB));
return MemRead((void*)TEBAddress, Teb, sizeof(TEB), nullptr);
}
int ThreadGetSuspendCount(HANDLE Thread)
{
//
// Suspend a thread in order to get the previous suspension count
// WARNING: This function is very bad (threads should not be randomly interrupted)
//
int suspendCount = (int)SuspendThread(Thread);
if(suspendCount == -1)
return 0;
// Resume the thread's normal execution
ResumeThread(Thread);
return suspendCount;
}
THREADPRIORITY ThreadGetPriority(HANDLE Thread)
{
return (THREADPRIORITY)GetThreadPriority(Thread);
}
THREADWAITREASON ThreadGetWaitReason(HANDLE Thread)
{
UNREFERENCED_PARAMETER(Thread);
// TODO: Implement this
return _Executive;
}
DWORD ThreadGetLastError(DWORD ThreadId)
{
SHARED_ACQUIRE(LockThreads);
for(auto & entry : threadList)
{
if(entry.ThreadId == ThreadId)
return getLastErrorFromTeb(entry.ThreadLocalBase);
}
return 0;
}
bool ThreadSetName(DWORD ThreadId, const char* Name)
{
EXCLUSIVE_ACQUIRE(LockThreads);
// Modifies a variable (name), so an exclusive lock is required
for(auto & entry : threadList)
{
if(entry.ThreadId == ThreadId)
{
if(!Name)
Name = "";
strcpy_s(entry.threadName, Name);
return true;
}
}
return false;
}
HANDLE ThreadGetHandle(DWORD ThreadId)
{
SHARED_ACQUIRE(LockThreads);
for(auto & entry : threadList)
{
if(entry.ThreadId == ThreadId)
return entry.Handle;
}
// TODO: Set an assert if the handle is never found,
// using a bad handle causes random/silent issues everywhere
return 0;
}
DWORD ThreadGetId(HANDLE Thread)
{
SHARED_ACQUIRE(LockThreads);
// Search for the ID in the local list
for(auto & entry : threadList)
{
if(entry.Handle == Thread)
return entry.ThreadId;
}
// Wasn't found, check with Windows
// NOTE: Requires VISTA+
DWORD id = GetThreadId(Thread);
// Returns 0 on error;
// TODO: Same problem with ThreadGetHandle()
return id;
}
int ThreadSuspendAll()
{
//
// SuspendThread does not modify any internal variables
//
SHARED_ACQUIRE(LockThreads);
int count = 0;
for(auto & entry : threadList)
{
if(SuspendThread(entry.Handle) != -1)
count++;
}
return count;
}
int ThreadResumeAll()
{
//
// ResumeThread does not modify any internal variables
//
SHARED_ACQUIRE(LockThreads);
int count = 0;
for(auto & entry : threadList)
{
if(ResumeThread(entry.Handle) != -1)
count++;
}
return count;
}