DBG: Function still needs to run, even with 1 thread (jump targets)
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@ -82,10 +82,6 @@ bool LinearPass::Analyse()
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void LinearPass::AnalyseOverlaps()
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{
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// We don't care if only one thread was used
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if(IdealThreadCount() <= 1)
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return;
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// Goal of this function:
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//
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// Remove all overlapping
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