DBG: Clarify/fix something in LinearPass.cpp
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@ -334,5 +334,12 @@ BasicBlock* LinearPass::CreateBlockWorker(std::vector<BasicBlock>* Blocks, duint
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block.SetFlag(BASIC_BLOCK_FLAG_PAD);
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block.SetFlag(BASIC_BLOCK_FLAG_PAD);
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Blocks->push_back(block);
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Blocks->push_back(block);
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// std::vector::back() incurs a very large performance overhead (30% slower) when
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// used in debug mode. This code eliminates it from showing up in the profiler.
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#ifdef _DEBUG
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return &Blocks->data()[Blocks->size() - 1];
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#else
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return &Blocks->back();
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return &Blocks->back();
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#endif // _DEBUG
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}
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}
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