TitanEngine/TitanUnitTest
Mr. eXoDia 4692f86dfd - better solution configuration (build everything + dependencies)
- AStyle all over the place
- removed local TitanEngine.lib files (now uses the latest compiled one)
- added icon to TitanScriptGui
- removed local TitanEngine.h files (now uses ..\SDK\CPP\TitanEngine.h)
- english xD
- x64 configurations for TitanUnitTest & TitanScriptGui
2014-03-13 11:43:03 +01:00
..
README initial commit for TitanUnitTest 2014-03-12 15:27:42 +01:00
TitanScript.h - better solution configuration (build everything + dependencies) 2014-03-13 11:43:03 +01:00
TitanUnitTest.cpp - better solution configuration (build everything + dependencies) 2014-03-13 11:43:03 +01:00
TitanUnitTest.vcxproj - better solution configuration (build everything + dependencies) 2014-03-13 11:43:03 +01:00
TitanUnitTest.vcxproj.filters - better solution configuration (build everything + dependencies) 2014-03-13 11:43:03 +01:00
disasm.dll initial commit for TitanUnitTest 2014-03-12 15:27:42 +01:00
stdafx.cpp - better solution configuration (build everything + dependencies) 2014-03-13 11:43:03 +01:00
stdafx.h - better solution configuration (build everything + dependencies) 2014-03-13 11:43:03 +01:00
targetver.h - better solution configuration (build everything + dependencies) 2014-03-13 11:43:03 +01:00

README

Setup:
- Put disasm.dll into Debug/Release folder. 
- Put TitanEngine.dll into Debug/Release folder. 
- Put TitanScript.dll into plugins/x86/  folder in Debug/Release folder. 
(Can be found here https://bitbucket.org/cypherpunk/titanscript-update)

Usage:
- TitanUnitTest.exe script.osc target.exe

It understands complete OllyDbgScript language and adds additional TE commands

Example script:
#log

GPA "IsDebuggerPresent", "kernel32.dll"
LOG $RESULT