mirror of https://github.com/x64dbg/TitanEngine
fixed some bugs on WOW64 with thread context manipulation
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239df37a5e
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d7e66e5ae4
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@ -349,7 +349,7 @@ __declspec(dllexport) ULONG_PTR TITCALL GetContextDataEx(HANDLE hActiveThread, D
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__declspec(dllexport) ULONG_PTR TITCALL GetContextData(DWORD IndexOfRegister)
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{
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HANDLE hActiveThread = EngineOpenThread(THREAD_SUSPEND_RESUME | THREAD_GET_CONTEXT, false, DBGEvent.dwThreadId);
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HANDLE hActiveThread = EngineOpenThread(THREAD_GETSETSUSPEND, false, DBGEvent.dwThreadId);
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ULONG_PTR ContextReturn = GetContextDataEx(hActiveThread, IndexOfRegister);
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EngineCloseHandle(hActiveThread);
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return ContextReturn;
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@ -918,7 +918,7 @@ __declspec(dllexport) bool TITCALL SetContextDataEx(HANDLE hActiveThread, DWORD
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__declspec(dllexport) bool TITCALL SetContextData(DWORD IndexOfRegister, ULONG_PTR NewRegisterValue)
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{
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HANDLE hActiveThread = EngineOpenThread(THREAD_SUSPEND_RESUME | THREAD_SET_CONTEXT | THREAD_GET_CONTEXT, false, DBGEvent.dwThreadId);
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HANDLE hActiveThread = EngineOpenThread(THREAD_GETSETSUSPEND, false, DBGEvent.dwThreadId);
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bool ContextReturn = SetContextDataEx(hActiveThread, IndexOfRegister, NewRegisterValue);
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EngineCloseHandle(hActiveThread);
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return ContextReturn;
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@ -453,7 +453,7 @@ __declspec(dllexport) void TITCALL DebugLoop()
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{
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FlushInstructionCache(dbgProcessInformation.hProcess, NULL, 0);
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DBGCode = DBG_CONTINUE;
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hActiveThread = EngineOpenThread(THREAD_GET_CONTEXT | THREAD_SET_CONTEXT, false, DBGEvent.dwThreadId);
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hActiveThread = EngineOpenThread(THREAD_GETSETSUSPEND, false, DBGEvent.dwThreadId);
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myDBGContext.ContextFlags = CONTEXT_CONTROL;
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GetThreadContext(hActiveThread, &myDBGContext);
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if(FoundBreakPoint.BreakPointType != UE_SINGLESHOOT)
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@ -583,7 +583,7 @@ __declspec(dllexport) void TITCALL DebugLoop()
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}
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else
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{
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hActiveThread = EngineOpenThread(THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_QUERY_INFORMATION, false, DBGEvent.dwThreadId);
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hActiveThread = EngineOpenThread(THREAD_GETSETSUSPEND, false, DBGEvent.dwThreadId);
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myDBGContext.ContextFlags = CONTEXT_CONTROL;
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GetThreadContext(hActiveThread, &myDBGContext);
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myDBGContext.EFlags |= UE_TRAP_FLAG;
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@ -636,7 +636,7 @@ __declspec(dllexport) void TITCALL DebugLoop()
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else //no resetting needed (debugger reached hardware breakpoint or the user stepped)
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{
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//handle hardware breakpoints
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hActiveThread = EngineOpenThread(THREAD_GET_CONTEXT | THREAD_SET_CONTEXT, false, DBGEvent.dwThreadId);
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hActiveThread = EngineOpenThread(THREAD_GETSETSUSPEND, false, DBGEvent.dwThreadId);
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myDBGContext.ContextFlags = CONTEXT_DEBUG_REGISTERS | CONTEXT_CONTROL;
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GetThreadContext(hActiveThread, &myDBGContext);
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if((ULONG_PTR)DBGEvent.u.Exception.ExceptionRecord.ExceptionAddress == myDBGContext.Dr0 || (myDBGContext.Dr6 & 0x1))
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@ -816,7 +816,7 @@ __declspec(dllexport) void TITCALL DebugLoop()
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}
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if(bFoundBreakPoint) //found memory breakpoint
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{
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hActiveThread = EngineOpenThread(THREAD_GET_CONTEXT | THREAD_SET_CONTEXT, false, DBGEvent.dwThreadId);
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hActiveThread = EngineOpenThread(THREAD_GETSETSUSPEND, false, DBGEvent.dwThreadId);
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myDBGContext.ContextFlags = CONTEXT_CONTROL;
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GetThreadContext(hActiveThread, &myDBGContext);
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DBGCode = DBG_CONTINUE; //debugger handled the exception
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@ -990,7 +990,7 @@ __declspec(dllexport) void TITCALL DebugLoop()
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{
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FlushInstructionCache(dbgProcessInformation.hProcess, NULL, 0);
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DBGCode = DBG_CONTINUE;
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hActiveThread = EngineOpenThread(THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_QUERY_INFORMATION, false, DBGEvent.dwThreadId);
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hActiveThread = EngineOpenThread(THREAD_GETSETSUSPEND, false, DBGEvent.dwThreadId);
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myDBGContext.ContextFlags = CONTEXT_CONTROL;
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GetThreadContext(hActiveThread, &myDBGContext);
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if(FoundBreakPoint.BreakPointType != UE_SINGLESHOOT)
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@ -304,7 +304,7 @@ __declspec(dllexport) bool TITCALL DetachDebuggerEx(DWORD ProcessId)
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int threadcount = (int)hListThread.size();
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for(int i = 0; i < threadcount; i++)
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{
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HANDLE hActiveThread = EngineOpenThread(THREAD_GET_CONTEXT | THREAD_SET_CONTEXT, false, hListThread.at(i).dwThreadId);
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HANDLE hActiveThread = EngineOpenThread(THREAD_GETSETSUSPEND, false, hListThread.at(i).dwThreadId);
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CONTEXT myDBGContext;
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myDBGContext.ContextFlags = CONTEXT_CONTROL;
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GetThreadContext(hActiveThread, &myDBGContext);
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@ -1114,4 +1114,13 @@ typedef PEB64 PEB_CURRENT;
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typedef PEB32 PEB_CURRENT;
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#endif
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//GetThreadContext:
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// - The handle must have THREAD_GET_CONTEXT access to the thread.
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// - WOW64: The handle must also have THREAD_QUERY_INFORMATION access.
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//SetThreadContext:
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// - The handle must have the THREAD_SET_CONTEXT access right to the thread.
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//SuspendThread/ResumeThread:
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// - The handle must have the THREAD_SUSPEND_RESUME access right.
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#define THREAD_GETSETSUSPEND (THREAD_SUSPEND_RESUME | THREAD_SET_CONTEXT | THREAD_GET_CONTEXT | THREAD_QUERY_INFORMATION)
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#pragma pack(pop)
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