mirror of https://github.com/x64dbg/TitanEngine
Improved version of DbgUiConnectToDbg by Mattiwatti
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250c44388b
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@ -239,11 +239,21 @@ static NTSTATUS NTAPI DbgUiDebugActiveProcess_(IN HANDLE Process)
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return Status;
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return Status;
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}
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}
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static NTSTATUS NTAPI DbgUiConnectToDbg_()
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{
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if(NtCurrentTeb()->DbgSsReserved[1] != NULL)
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return STATUS_SUCCESS;
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OBJECT_ATTRIBUTES ObjectAttributes;
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InitializeObjectAttributes(&ObjectAttributes, NULL, 0, NULL, NULL);
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return NtCreateDebugObject(&NtCurrentTeb()->DbgSsReserved[1], DEBUG_ALL_ACCESS, &ObjectAttributes, 0);
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}
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// Source: https://github.com/mirror/reactos/blob/c6d2b35ffc91e09f50dfb214ea58237509329d6b/reactos/dll/win32/kernel32/client/debugger.c#L480
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// Source: https://github.com/mirror/reactos/blob/c6d2b35ffc91e09f50dfb214ea58237509329d6b/reactos/dll/win32/kernel32/client/debugger.c#L480
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BOOL WINAPI DebugActiveProcess_(IN DWORD dwProcessId)
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BOOL WINAPI DebugActiveProcess_(IN DWORD dwProcessId)
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{
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{
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/* Connect to the debugger */
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/* Connect to the debugger */
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NTSTATUS Status = DbgUiConnectToDbg();
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NTSTATUS Status = DbgUiConnectToDbg_();
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if(!NT_SUCCESS(Status))
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if(!NT_SUCCESS(Status))
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{
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{
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BaseSetLastNTError(Status);
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BaseSetLastNTError(Status);
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