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Duncan Ogilvie 5afd1f039b
Merge pull request #65 from gmh5225/Branch_fix_bug
[bug] Fix missing code
2022-05-14 15:14:46 +02:00
GleeBug Make info.internal.hardware.enabled = true when Process::SetHardwareBreakpoint return true 2022-05-12 09:15:59 +08:00
MyDebugger references for GleeBug 2020-09-08 22:16:08 +02:00
StaticEngine Emulator: fix offset to VA calculation 2020-12-24 15:47:30 +01:00
TitanEngineEmulator Emulator: fix offset to VA calculation 2020-12-24 15:47:30 +01:00
.editorconfig editorconfig+gitignore 2017-01-11 23:42:40 +01:00
.gitignore Implement all TitanEngine functionality (finally) 2018-10-08 20:22:23 +02:00
.gitmodules switch to zyan + various small fixes with lazy registers 2017-05-05 17:32:57 +02:00
Doxyfile Doxygen configuration + documented some undocumented classes and functions 2015-12-19 06:00:28 +01:00
GleeBug.sln add StaticEngine project 2019-08-19 16:14:53 +02:00
GleeBug.sln.DotSettings register getter/setter functions should be working + refactoring 2015-07-15 05:54:06 +02:00
LICENSE change license 2018-08-01 16:47:57 +02:00
README.md Update README.md 2017-06-30 12:52:38 +02:00
ZydisExportConfig.h switch to zyan + various small fixes with lazy registers 2017-05-05 17:32:57 +02:00

README.md

GleeBug

Build status

GleeBug is a Debugging Framework for Windows aimed at making debugging enjoyable. It should be complete and easy to use. Feel free to clone and send a pull request or report a bug!

Notice that the project is currently very volatile so for this reason pull requests with new features might be rejected if I feel like they don't fit the current codebase. If you plan on adding major features, please consider consulting me (mrexodia) so there isn't any time wasted.