mirror of https://github.com/x64dbg/GleeBug
initial structure
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#ifndef _DEBUGGER_DLL_H
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#define _DEBUGGER_DLL_H
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#include "_global.h"
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namespace GleeBug
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{
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/**
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\brief DLL information structure.
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*/
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struct DllInfo
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{
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};
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};
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#endif //_DEBUGGER_DLL_H
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<ClCompile Include="_global.cpp" />
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<ClCompile Include="_global.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="Debugger.Dll.h" />
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<ClInclude Include="Debugger.Process.h" />
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<ClInclude Include="Debugger.Process.h" />
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<ClInclude Include="Debugger.h" />
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<ClInclude Include="Debugger.h" />
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<ClInclude Include="Debugger.Thread.h" />
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<ClInclude Include="Debugger.Thread.h" />
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<ClInclude Include="Debugger.Thread.h">
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<ClInclude Include="Debugger.Thread.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="Debugger.Dll.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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