mirror of https://github.com/x64dbg/GleeBug
added string conversion helper functions
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@ -0,0 +1,41 @@
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#include "GleeBug.h"
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namespace GleeBug
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{
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//Conversion functions taken from: http://www.nubaria.com/en/blog/?p=289
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std::string Utf16ToUtf8(const std::wstring & wstr)
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{
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std::string convertedString;
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auto requiredSize = WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), -1, nullptr, 0, nullptr, nullptr);
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if(requiredSize > 0)
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{
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std::vector<char> buffer(requiredSize);
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WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), -1, &buffer[0], requiredSize, nullptr, nullptr);
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convertedString.assign(buffer.begin(), buffer.end() - 1);
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}
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return convertedString;
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}
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std::string Utf16ToUtf8(const wchar_t* wstr)
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{
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return Utf16ToUtf8(wstr ? std::wstring(wstr) : std::wstring());
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}
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std::wstring Utf8ToUtf16(const std::string & str)
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{
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std::wstring convertedString;
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int requiredSize = MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, nullptr, 0);
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if(requiredSize > 0)
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{
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std::vector<wchar_t> buffer(requiredSize);
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MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, &buffer[0], requiredSize);
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convertedString.assign(buffer.begin(), buffer.end() - 1);
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}
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return convertedString;
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}
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std::wstring Utf8ToUtf16(const char* str)
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{
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return Utf8ToUtf16(str ? std::string(str) : std::string());
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}
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};
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@ -53,6 +53,11 @@ namespace GleeBug
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return a.second < b.first;
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}
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};
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std::string Utf16ToUtf8(const std::wstring & wstr);
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std::string Utf16ToUtf8(const wchar_t* wstr);
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std::wstring Utf8ToUtf16(const std::string & str);
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std::wstring Utf8ToUtf16(const char* str);
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}
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#endif //GLEEBUG_H
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@ -168,6 +168,7 @@
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<ClCompile Include="Debugger.Thread.HardwareBreakpoint.cpp" />
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<ClCompile Include="Debugger.Thread.Registers.cpp" />
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<ClCompile Include="Debugger.Thread.Registers.GetSet.cpp" />
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<ClCompile Include="GleeBug.cpp" />
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<ClCompile Include="Static.BufferFile.cpp" />
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<ClCompile Include="Static.File.cpp" />
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<ClCompile Include="Static.Pattern.cpp" />
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@ -83,6 +83,9 @@
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<ClCompile Include="..\capstone_wrapper\capstone_wrapper.cpp">
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<Filter>Source Files\capstone_wrapper</Filter>
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</ClCompile>
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<ClCompile Include="GleeBug.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Debugger.h">
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