mirror of https://github.com/x64dbg/GleeBug
correctly handle breakpoints happening before the system breakpoint
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7dc011516d
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@ -3,6 +3,10 @@
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namespace GleeBug
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namespace GleeBug
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{
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{
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void Debugger::exceptionBreakpoint(const EXCEPTION_RECORD & exceptionRecord, const bool firstChance)
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void Debugger::exceptionBreakpoint(const EXCEPTION_RECORD & exceptionRecord, const bool firstChance)
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{
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//check if the breakpoint exists
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auto foundInfo = mProcess->breakpoints.find({ BreakpointType::Software, ptr(exceptionRecord.ExceptionAddress) });
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if(foundInfo == mProcess->breakpoints.end())
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{
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{
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if(!mProcess->systemBreakpoint) //handle system breakpoint
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if(!mProcess->systemBreakpoint) //handle system breakpoint
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{
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{
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@ -10,7 +14,7 @@ namespace GleeBug
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mProcess->systemBreakpoint = true;
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mProcess->systemBreakpoint = true;
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mContinueStatus = DBG_CONTINUE;
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mContinueStatus = DBG_CONTINUE;
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//get process DEP policy
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//get process DEP policy (TODO: what happens if a breakpoint is hit before the system breakpoint?)
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#ifndef _WIN64
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#ifndef _WIN64
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typedef BOOL(WINAPI * GETPROCESSDEPPOLICY)(
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typedef BOOL(WINAPI * GETPROCESSDEPPOLICY)(
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_In_ HANDLE /*hProcess*/,
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_In_ HANDLE /*hProcess*/,
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@ -35,12 +39,9 @@ namespace GleeBug
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//call the callback
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//call the callback
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cbSystemBreakpoint();
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cbSystemBreakpoint();
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}
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}
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else
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{
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//check if the breakpoint exists
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auto foundInfo = mProcess->breakpoints.find({ BreakpointType::Software, ptr(exceptionRecord.ExceptionAddress) });
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if (foundInfo == mProcess->breakpoints.end())
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return;
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return;
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}
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const auto info = foundInfo->second;
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const auto info = foundInfo->second;
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//set continue status
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//set continue status
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@ -70,7 +71,6 @@ namespace GleeBug
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if(info.singleshoot)
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if(info.singleshoot)
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mProcess->DeleteGenericBreakpoint(info);
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mProcess->DeleteGenericBreakpoint(info);
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}
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}
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}
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void Debugger::exceptionSingleStep(const EXCEPTION_RECORD & exceptionRecord, const bool firstChance)
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void Debugger::exceptionSingleStep(const EXCEPTION_RECORD & exceptionRecord, const bool firstChance)
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{
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{
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