initial commit

This commit is contained in:
Mr. eXoDia 2015-03-22 12:22:55 +01:00
commit 41cc59a291
10 changed files with 274 additions and 0 deletions

5
.gitignore vendored Normal file
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Debug/
Release/
*.suo
*.sdf
*.opensdf

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JoyBug.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.30723.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "JoyBug", "JoyBug\JoyBug.vcxproj", "{B65A3680-9B6B-44E6-A046-649F94DF9F56}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B65A3680-9B6B-44E6-A046-649F94DF9F56}.Debug|Win32.ActiveCfg = Debug|Win32
{B65A3680-9B6B-44E6-A046-649F94DF9F56}.Debug|Win32.Build.0 = Debug|Win32
{B65A3680-9B6B-44E6-A046-649F94DF9F56}.Release|Win32.ActiveCfg = Release|Win32
{B65A3680-9B6B-44E6-A046-649F94DF9F56}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

63
JoyBug/Debugger.Core.cpp Normal file
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#include "Debugger.Core.h"
#include <windows.h>
namespace Debugger
{
static DebugState state;
bool Init(const wchar_t* szFilePath,
const wchar_t* szCommandLine,
const wchar_t* szCurrentDirectory,
ProcessInfo* process)
{
STARTUPINFOW si;
memset(&si, 0, sizeof(si));
PROCESS_INFORMATION pi;
memset(&pi, 0, sizeof(pi));
const wchar_t* szFileNameCreateProcess;
wchar_t* szCommandLineCreateProcess;
if (szCommandLine == NULL || !wcslen(szCommandLine))
{
szCommandLineCreateProcess = 0;
szFileNameCreateProcess = szFilePath;
}
else
{
wchar_t szCreateWithCmdLine[1024];
swprintf_s(szCreateWithCmdLine, L"\"%s\" %s", szFilePath, szCommandLine);
szCommandLineCreateProcess = szCreateWithCmdLine;
szFileNameCreateProcess = 0;
}
if (!CreateProcessW(szFileNameCreateProcess,
szCommandLineCreateProcess,
NULL,
NULL,
FALSE,
DEBUG_PROCESS | CREATE_NEW_CONSOLE,
NULL,
szCurrentDirectory,
&si,
&pi))
{
return false;
}
state.process.hProcess = pi.hProcess;
state.process.hThread = pi.hThread;
state.process.ProcessId = pi.dwProcessId;
state.process.MainThreadId = pi.dwThreadId;
if (process)
*process = state.process;
return true;
}
bool Stop()
{
return !!TerminateProcess(state.process.hProcess, 0);
}
bool Detach()
{
return !!DebugActiveProcessStop(state.process.ProcessId);
}
};

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JoyBug/Debugger.Core.h Normal file
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#ifndef _DEBUGGER_CORE_H
#define _DEBUGGER_CORE_H
#include "_global.h"
#include "Debugger.State.h"
namespace Debugger
{
bool Init(const wchar_t* szFilePath,
const wchar_t* szCommandLine,
const wchar_t* szCurrentDirectory,
ProcessInfo* process);
bool Stop();
bool Detach();
};
#endif //_DEBUGGER_CORE_H

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JoyBug/Debugger.State.h Normal file
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#ifndef _DEBUG_STATE_H
#define _DEBUG_STATE_H
#include "_global.h"
struct ProcessInfo
{
HANDLE hProcess;
HANDLE hThread;
DWORD ProcessId;
DWORD MainThreadId;
};
struct DebugState
{
ProcessInfo process;
};
#endif //_DEBUG_STATE_H

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JoyBug/JoyBug.vcxproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B65A3680-9B6B-44E6-A046-649F94DF9F56}</ProjectGuid>
<RootNamespace>JoyBug</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Debugger.Core.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="_global.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Debugger.Core.h" />
<ClInclude Include="Debugger.State.h" />
<ClInclude Include="_global.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Debugger.Core.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="_global.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Debugger.Core.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="_global.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Debugger.State.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

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JoyBug/_global.cpp Normal file
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#include "_global.h"

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JoyBug/_global.h Normal file
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#ifndef _GLOBAL_H
#define _GLOBAL_H
#include <cstdio>
#include <windows.h>
#endif //_GLOBAL_H

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JoyBug/main.cpp Normal file
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#include <cstdio>
#include "Debugger.Core.h"
int main()
{
wchar_t szFilePath[256] = L"c:\\CodeBlocks\\arma_cert_bin_info\\bin\\arma_cert_bin_info.exe";
wchar_t szCommandLine[256] = L"";
wchar_t szCurrentDir[256] = L"c:\\CodeBlocks\\arma_cert_bin_info\\bin";
ProcessInfo process;
if (Debugger::Init(szFilePath, NULL, szCurrentDir, &process))
{
printf("Debugger::Init success! PID: %X\n", process.ProcessId);
bool bDetached = Debugger::Detach();
printf("Debugger::Detach returned %s\n", bDetached ? "true" : "false");
}
else
{
puts("Debugger::Init failed!");
}
system("pause");
return 0;
}