mirror of https://github.com/x64dbg/GleeBug
initial commit
This commit is contained in:
commit
41cc59a291
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@ -0,0 +1,5 @@
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Debug/
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Release/
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*.suo
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*.sdf
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*.opensdf
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@ -0,0 +1,22 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2013
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VisualStudioVersion = 12.0.30723.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "JoyBug", "JoyBug\JoyBug.vcxproj", "{B65A3680-9B6B-44E6-A046-649F94DF9F56}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B65A3680-9B6B-44E6-A046-649F94DF9F56}.Debug|Win32.ActiveCfg = Debug|Win32
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{B65A3680-9B6B-44E6-A046-649F94DF9F56}.Debug|Win32.Build.0 = Debug|Win32
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{B65A3680-9B6B-44E6-A046-649F94DF9F56}.Release|Win32.ActiveCfg = Release|Win32
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{B65A3680-9B6B-44E6-A046-649F94DF9F56}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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#include "Debugger.Core.h"
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#include <windows.h>
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namespace Debugger
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{
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static DebugState state;
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bool Init(const wchar_t* szFilePath,
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const wchar_t* szCommandLine,
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const wchar_t* szCurrentDirectory,
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ProcessInfo* process)
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{
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STARTUPINFOW si;
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memset(&si, 0, sizeof(si));
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PROCESS_INFORMATION pi;
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memset(&pi, 0, sizeof(pi));
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const wchar_t* szFileNameCreateProcess;
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wchar_t* szCommandLineCreateProcess;
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if (szCommandLine == NULL || !wcslen(szCommandLine))
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{
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szCommandLineCreateProcess = 0;
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szFileNameCreateProcess = szFilePath;
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}
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else
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{
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wchar_t szCreateWithCmdLine[1024];
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swprintf_s(szCreateWithCmdLine, L"\"%s\" %s", szFilePath, szCommandLine);
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szCommandLineCreateProcess = szCreateWithCmdLine;
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szFileNameCreateProcess = 0;
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}
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if (!CreateProcessW(szFileNameCreateProcess,
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szCommandLineCreateProcess,
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NULL,
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NULL,
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FALSE,
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DEBUG_PROCESS | CREATE_NEW_CONSOLE,
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NULL,
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szCurrentDirectory,
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&si,
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&pi))
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{
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return false;
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}
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state.process.hProcess = pi.hProcess;
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state.process.hThread = pi.hThread;
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state.process.ProcessId = pi.dwProcessId;
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state.process.MainThreadId = pi.dwThreadId;
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if (process)
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*process = state.process;
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return true;
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}
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bool Stop()
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{
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return !!TerminateProcess(state.process.hProcess, 0);
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}
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bool Detach()
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{
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return !!DebugActiveProcessStop(state.process.ProcessId);
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}
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};
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#ifndef _DEBUGGER_CORE_H
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#define _DEBUGGER_CORE_H
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#include "_global.h"
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#include "Debugger.State.h"
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namespace Debugger
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{
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bool Init(const wchar_t* szFilePath,
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const wchar_t* szCommandLine,
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const wchar_t* szCurrentDirectory,
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ProcessInfo* process);
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bool Stop();
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bool Detach();
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};
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#endif //_DEBUGGER_CORE_H
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#ifndef _DEBUG_STATE_H
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#define _DEBUG_STATE_H
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#include "_global.h"
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struct ProcessInfo
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{
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HANDLE hProcess;
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HANDLE hThread;
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DWORD ProcessId;
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DWORD MainThreadId;
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};
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struct DebugState
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{
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ProcessInfo process;
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};
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#endif //_DEBUG_STATE_H
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{B65A3680-9B6B-44E6-A046-649F94DF9F56}</ProjectGuid>
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<RootNamespace>JoyBug</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="Debugger.Core.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="_global.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Debugger.Core.h" />
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<ClInclude Include="Debugger.State.h" />
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<ClInclude Include="_global.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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|
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Debugger.Core.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="_global.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Debugger.Core.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="_global.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Debugger.State.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@ -0,0 +1 @@
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#include "_global.h"
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@ -0,0 +1,7 @@
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#ifndef _GLOBAL_H
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#define _GLOBAL_H
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#include <cstdio>
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#include <windows.h>
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#endif //_GLOBAL_H
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@ -0,0 +1,22 @@
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#include <cstdio>
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#include "Debugger.Core.h"
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int main()
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{
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wchar_t szFilePath[256] = L"c:\\CodeBlocks\\arma_cert_bin_info\\bin\\arma_cert_bin_info.exe";
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wchar_t szCommandLine[256] = L"";
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wchar_t szCurrentDir[256] = L"c:\\CodeBlocks\\arma_cert_bin_info\\bin";
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ProcessInfo process;
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if (Debugger::Init(szFilePath, NULL, szCurrentDir, &process))
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{
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printf("Debugger::Init success! PID: %X\n", process.ProcessId);
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bool bDetached = Debugger::Detach();
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printf("Debugger::Detach returned %s\n", bDetached ? "true" : "false");
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}
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||||
else
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{
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puts("Debugger::Init failed!");
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}
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system("pause");
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return 0;
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}
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Loading…
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