c++ stuff

This commit is contained in:
Mr. eXoDia 2015-03-25 02:33:32 +01:00
parent 208ff45a93
commit 187bdeff1d
14 changed files with 235 additions and 189 deletions

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@ -8,13 +8,19 @@ EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B65A3680-9B6B-44E6-A046-649F94DF9F56}.Debug|Win32.ActiveCfg = Debug|Win32
{B65A3680-9B6B-44E6-A046-649F94DF9F56}.Debug|Win32.Build.0 = Debug|Win32
{B65A3680-9B6B-44E6-A046-649F94DF9F56}.Debug|x64.ActiveCfg = Debug|x64
{B65A3680-9B6B-44E6-A046-649F94DF9F56}.Debug|x64.Build.0 = Debug|x64
{B65A3680-9B6B-44E6-A046-649F94DF9F56}.Release|Win32.ActiveCfg = Release|Win32
{B65A3680-9B6B-44E6-A046-649F94DF9F56}.Release|Win32.Build.0 = Release|Win32
{B65A3680-9B6B-44E6-A046-649F94DF9F56}.Release|x64.ActiveCfg = Release|x64
{B65A3680-9B6B-44E6-A046-649F94DF9F56}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@ -1,68 +0,0 @@
#include "Debugger.Core.h"
#include <windows.h>
namespace Debugger
{
static DebugState state;
bool Init(const wchar_t* szFilePath,
const wchar_t* szCommandLine,
const wchar_t* szCurrentDirectory,
ProcessInfo* process)
{
STARTUPINFOW si;
memset(&si, 0, sizeof(si));
PROCESS_INFORMATION pi;
memset(&pi, 0, sizeof(pi));
const wchar_t* szFileNameCreateProcess;
wchar_t* szCommandLineCreateProcess;
if (szCommandLine == NULL || !wcslen(szCommandLine))
{
szCommandLineCreateProcess = 0;
szFileNameCreateProcess = szFilePath;
}
else
{
wchar_t szCreateWithCmdLine[1024];
swprintf_s(szCreateWithCmdLine, L"\"%s\" %s", szFilePath, szCommandLine);
szCommandLineCreateProcess = szCreateWithCmdLine;
szFileNameCreateProcess = 0;
}
if (!CreateProcessW(szFileNameCreateProcess,
szCommandLineCreateProcess,
NULL,
NULL,
FALSE,
DEBUG_PROCESS | CREATE_NEW_CONSOLE,
NULL,
szCurrentDirectory,
&si,
&pi))
{
return false;
}
state.Process.hProcess = pi.hProcess;
state.Process.hThread = pi.hThread;
state.Process.ProcessId = pi.dwProcessId;
state.Process.MainThreadId = pi.dwThreadId;
if (process)
*process = state.Process;
return true;
}
bool Stop()
{
return !!TerminateProcess(state.Process.hProcess, 0);
}
bool Detach()
{
return !!DebugActiveProcessStop(state.Process.ProcessId);
}
DebugState* State()
{
return &state;
}
};

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@ -1,18 +0,0 @@
#ifndef _DEBUGGER_CORE_H
#define _DEBUGGER_CORE_H
#include "_global.h"
#include "Debugger.State.h"
namespace Debugger
{
bool Init(const wchar_t* szFilePath,
const wchar_t* szCommandLine,
const wchar_t* szCurrentDirectory,
ProcessInfo* process);
bool Stop();
bool Detach();
DebugState* State();
};
#endif //_DEBUGGER_CORE_H

17
GleeBug/Debugger.Data.h Normal file
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@ -0,0 +1,17 @@
#ifndef _DEBUGGER_DATA_H
#define _DEBUGGER_DATA_H
#include "_global.h"
namespace GleeBug
{
struct ProcessInfo
{
HANDLE hProcess;
HANDLE hThread;
DWORD ProcessId;
DWORD MainThreadId;
};
}
#endif //_DEBUGGER_DATA_H

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@ -1,99 +1,98 @@
#include "Debugger.Loop.h"
#include "Debugger.Core.h"
#include "Debugger.h"
namespace Debugger
namespace GleeBug
{
static void CreateProcessEvent(CREATE_PROCESS_DEBUG_INFO* CreateProcess, DebugState* state)
void Debugger::createProcessEvent(CREATE_PROCESS_DEBUG_INFO* CreateProcess)
{
puts("> CreateProcessEvent");
log("Debugger::createProcessEvent");
}
static void ExitProcessEvent(EXIT_PROCESS_DEBUG_INFO* ExitProcess, DebugState* state)
void Debugger::exitProcessEvent(EXIT_PROCESS_DEBUG_INFO* ExitProcess)
{
puts("> ExitProcessEvent");
if (state->DebugEvent.dwProcessId == state->Process.ProcessId)
log("Debugger::exitProcessEvent");
if (_debugEvent.dwProcessId == _mainProcess.ProcessId)
{
state->BreakDebugger = true;
_breakDebugger = true;
}
}
static void CreateThreadEvent(CREATE_THREAD_DEBUG_INFO* CreateThread, DebugState* state)
void Debugger::createThreadEvent(CREATE_THREAD_DEBUG_INFO* CreateThread)
{
puts("> CreateThreadEvent");
log("Debugger::createThreadEvent");
}
static void ExitThreadEvent(EXIT_THREAD_DEBUG_INFO* ExitThread, DebugState* state)
void Debugger::exitThreadEvent(EXIT_THREAD_DEBUG_INFO* ExitThread)
{
puts("> ExitThreadEvent");
log("Debugger::exitThreadEvent");
}
static void LoadDllEvent(LOAD_DLL_DEBUG_INFO* LoadDll, DebugState* state)
void Debugger::loadDllEvent(LOAD_DLL_DEBUG_INFO* LoadDll)
{
puts("> LoadDllEvent");
log("Debugger::loadDllEvent");
}
static void UnloadDllEvent(UNLOAD_DLL_DEBUG_INFO* UnloadDll, DebugState* state)
void Debugger::unloadDllEvent(UNLOAD_DLL_DEBUG_INFO* UnloadDll)
{
puts("> UnloadDllEvent");
log("Debugger::unloadDllEvent");
}
static void ExceptionEvent(EXCEPTION_DEBUG_INFO* Exception, DebugState* state)
void Debugger::exceptionEvent(EXCEPTION_DEBUG_INFO* Exception)
{
puts("> ExceptionEvent");
log("Debugger::exceptionEvent");
}
static void DebugStringEvent(OUTPUT_DEBUG_STRING_INFO* DebugString, DebugState* state)
void Debugger::debugStringEvent(OUTPUT_DEBUG_STRING_INFO* DebugString)
{
puts("> DebugStringEvent");
log("Debugger::debugStringEvent");
}
static void RipEvent(RIP_INFO* Rip, DebugState* state)
void Debugger::ripEvent(RIP_INFO* Rip)
{
puts("> RipEvent");
log("Debugger::ripEvent");
}
void Loop()
void Debugger::Start()
{
DebugState* state = State();
state->ContinueStatus = DBG_EXCEPTION_NOT_HANDLED;
while (!state->BreakDebugger)
_continueStatus = DBG_EXCEPTION_NOT_HANDLED;
_breakDebugger = false;
while (!_breakDebugger)
{
if (!WaitForDebugEvent(&state->DebugEvent, INFINITE))
if (!WaitForDebugEvent(&_debugEvent, INFINITE))
break;
switch (state->DebugEvent.dwDebugEventCode)
switch (_debugEvent.dwDebugEventCode)
{
case CREATE_PROCESS_DEBUG_EVENT:
CreateProcessEvent(&state->DebugEvent.u.CreateProcessInfo, state);
createProcessEvent(&_debugEvent.u.CreateProcessInfo);
break;
case EXIT_PROCESS_DEBUG_EVENT:
ExitProcessEvent(&state->DebugEvent.u.ExitProcess, state);
exitProcessEvent(&_debugEvent.u.ExitProcess);
break;
case CREATE_THREAD_DEBUG_EVENT:
CreateThreadEvent(&state->DebugEvent.u.CreateThread, state);
createThreadEvent(&_debugEvent.u.CreateThread);
break;
case EXIT_THREAD_DEBUG_EVENT:
ExitThreadEvent(&state->DebugEvent.u.ExitThread, state);
exitThreadEvent(&_debugEvent.u.ExitThread);
break;
case LOAD_DLL_DEBUG_EVENT:
LoadDllEvent(&state->DebugEvent.u.LoadDll, state);
loadDllEvent(&_debugEvent.u.LoadDll);
break;
case UNLOAD_DLL_DEBUG_EVENT:
UnloadDllEvent(&state->DebugEvent.u.UnloadDll, state);
unloadDllEvent(&_debugEvent.u.UnloadDll);
break;
case EXCEPTION_DEBUG_EVENT:
ExceptionEvent(&state->DebugEvent.u.Exception, state);
exceptionEvent(&_debugEvent.u.Exception);
break;
case OUTPUT_DEBUG_STRING_EVENT:
DebugStringEvent(&state->DebugEvent.u.DebugString, state);
debugStringEvent(&_debugEvent.u.DebugString);
break;
case RIP_EVENT:
RipEvent(&state->DebugEvent.u.RipInfo, state);
ripEvent(&_debugEvent.u.RipInfo);
break;
}
if (!ContinueDebugEvent(state->DebugEvent.dwProcessId, state->DebugEvent.dwThreadId, state->ContinueStatus))
if (!ContinueDebugEvent(_debugEvent.dwProcessId, _debugEvent.dwThreadId, _continueStatus))
break;
}
}
}
};

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@ -1,11 +0,0 @@
#ifndef _DEBUGGER_LOOP_H
#define _DEBUGGER_LOOP_H
#include "_global.h"
namespace Debugger
{
void Loop();
};
#endif //_DEBUGGER_LOOP_H

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@ -0,0 +1,9 @@
#include "Debugger.h"
namespace GleeBug
{
void Debugger::log(std::string msg)
{
puts(msg.c_str());
}
};

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@ -1,25 +0,0 @@
#ifndef _DEBUG_STATE_H
#define _DEBUG_STATE_H
#include "_global.h"
namespace Debugger
{
struct ProcessInfo
{
HANDLE hProcess;
HANDLE hThread;
DWORD ProcessId;
DWORD MainThreadId;
};
struct DebugState
{
ProcessInfo Process;
DEBUG_EVENT DebugEvent;
DWORD ContinueStatus;
bool BreakDebugger;
};
};
#endif //_DEBUG_STATE_H

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@ -2,5 +2,65 @@
namespace GleeBug
{
Debugger::Debugger()
{
}
bool Debugger::Init(const wchar_t* szFilePath,
const wchar_t* szCommandLine,
const wchar_t* szCurrentDirectory)
{
STARTUPINFOW si;
memset(&si, 0, sizeof(si));
PROCESS_INFORMATION pi;
memset(&pi, 0, sizeof(pi));
const wchar_t* szFileNameCreateProcess;
wchar_t* szCommandLineCreateProcess;
if (szCommandLine == NULL || !wcslen(szCommandLine))
{
szCommandLineCreateProcess = 0;
szFileNameCreateProcess = szFilePath;
}
else
{
wchar_t szCreateWithCmdLine[1024];
swprintf_s(szCreateWithCmdLine, L"\"%s\" %s", szFilePath, szCommandLine);
szCommandLineCreateProcess = szCreateWithCmdLine;
szFileNameCreateProcess = 0;
}
if (!CreateProcessW(szFileNameCreateProcess,
szCommandLineCreateProcess,
NULL,
NULL,
FALSE,
DEBUG_PROCESS | CREATE_NEW_CONSOLE,
NULL,
szCurrentDirectory,
&si,
&pi))
{
return false;
}
_mainProcess.hProcess = pi.hProcess;
_mainProcess.hThread = pi.hThread;
_mainProcess.ProcessId = pi.dwProcessId;
_mainProcess.MainThreadId = pi.dwThreadId;
return true;
}
bool Debugger::Stop()
{
return !!TerminateProcess(_mainProcess.hProcess, 0);
}
bool Debugger::Detach()
{
return !!DebugActiveProcessStop(_mainProcess.ProcessId);
}
const ProcessInfo & Debugger::GetMainProcess()
{
return _mainProcess;
}
};

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@ -2,6 +2,7 @@
#define _DEBUGGER_H
#include "_global.h"
#include "Debugger.Data.h"
namespace GleeBug
{
@ -44,8 +45,29 @@ namespace GleeBug
*/
void Start();
/**
\brief Gets main process info.
\return The main process info.
*/
const ProcessInfo & GetMainProcess();
protected:
void createProcessEvent(CREATE_PROCESS_DEBUG_INFO* CreateProcess);
void exitProcessEvent(EXIT_PROCESS_DEBUG_INFO* ExitProcess);
void createThreadEvent(CREATE_THREAD_DEBUG_INFO* CreateThread);
void exitThreadEvent(EXIT_THREAD_DEBUG_INFO* ExitThread);
void loadDllEvent(LOAD_DLL_DEBUG_INFO* LoadDll);
void unloadDllEvent(UNLOAD_DLL_DEBUG_INFO* UnloadDll);
void exceptionEvent(EXCEPTION_DEBUG_INFO* Exception);
void debugStringEvent(OUTPUT_DEBUG_STRING_INFO* DebugString);
void ripEvent(RIP_INFO* Rip);
void log(std::string msg);
private:
//state variables
ProcessInfo _mainProcess;
DWORD _continueStatus;
bool _breakDebugger;
DEBUG_EVENT _debugEvent;
};
};

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@ -5,10 +5,18 @@
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B65A3680-9B6B-44E6-A046-649F94DF9F56}</ProjectGuid>
@ -21,6 +29,12 @@
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
@ -28,17 +42,41 @@
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)bin\x32\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(SolutionDir)bin\x64\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)bin\x32\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(SolutionDir)bin\x64\$(Configuration)\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
@ -49,6 +87,16 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
@ -63,18 +111,30 @@
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Debugger.Core.cpp" />
<ClCompile Include="Debugger.cpp" />
<ClCompile Include="Debugger.Loop.cpp" />
<ClCompile Include="Debugger.Misc.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="_global.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Debugger.Core.h" />
<ClInclude Include="Debugger.Data.h" />
<ClInclude Include="Debugger.h" />
<ClInclude Include="Debugger.Loop.h" />
<ClInclude Include="Debugger.State.h" />
<ClInclude Include="_global.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

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@ -18,34 +18,28 @@
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Debugger.Core.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="_global.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Debugger.Loop.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Debugger.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Debugger.Loop.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Debugger.Misc.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Debugger.Core.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="_global.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Debugger.State.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Debugger.Loop.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Debugger.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Debugger.Data.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

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@ -2,6 +2,7 @@
#define _GLOBAL_H
#include <cstdio>
#include <string>
#include <windows.h>
#endif //_GLOBAL_H

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@ -1,17 +1,17 @@
#include <cstdio>
#include "Debugger.Core.h"
#include "Debugger.Loop.h"
#include "Debugger.h"
int main()
{
wchar_t szFilePath[256] = L"c:\\CodeBlocks\\arma_cert_bin_info\\bin\\arma_cert_bin_info.exe";
wchar_t szCommandLine[256] = L"";
wchar_t szCurrentDir[256] = L"c:\\CodeBlocks\\arma_cert_bin_info\\bin";
Debugger::ProcessInfo process;
if (Debugger::Init(szFilePath, NULL, szCurrentDir, &process))
GleeBug::Debugger dbg;
if (dbg.Init(szFilePath, szCommandLine, szCurrentDir))
{
printf("Debugger::Init success! PID: %X\n", process.ProcessId);
Debugger::Loop();
printf("Debugger::Init success! PID: %X\n", dbg.GetMainProcess().ProcessId);
dbg.Start();
printf("Debugger::Start finished!");
}
else
{