c++ stuff

This commit is contained in:
Mr. eXoDia 2015-03-25 02:33:32 +01:00
parent 208ff45a93
commit 187bdeff1d
14 changed files with 235 additions and 189 deletions

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@ -8,13 +8,19 @@ EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32 Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32 Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B65A3680-9B6B-44E6-A046-649F94DF9F56}.Debug|Win32.ActiveCfg = Debug|Win32 {B65A3680-9B6B-44E6-A046-649F94DF9F56}.Debug|Win32.ActiveCfg = Debug|Win32
{B65A3680-9B6B-44E6-A046-649F94DF9F56}.Debug|Win32.Build.0 = Debug|Win32 {B65A3680-9B6B-44E6-A046-649F94DF9F56}.Debug|Win32.Build.0 = Debug|Win32
{B65A3680-9B6B-44E6-A046-649F94DF9F56}.Debug|x64.ActiveCfg = Debug|x64
{B65A3680-9B6B-44E6-A046-649F94DF9F56}.Debug|x64.Build.0 = Debug|x64
{B65A3680-9B6B-44E6-A046-649F94DF9F56}.Release|Win32.ActiveCfg = Release|Win32 {B65A3680-9B6B-44E6-A046-649F94DF9F56}.Release|Win32.ActiveCfg = Release|Win32
{B65A3680-9B6B-44E6-A046-649F94DF9F56}.Release|Win32.Build.0 = Release|Win32 {B65A3680-9B6B-44E6-A046-649F94DF9F56}.Release|Win32.Build.0 = Release|Win32
{B65A3680-9B6B-44E6-A046-649F94DF9F56}.Release|x64.ActiveCfg = Release|x64
{B65A3680-9B6B-44E6-A046-649F94DF9F56}.Release|x64.Build.0 = Release|x64
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

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@ -1,68 +0,0 @@
#include "Debugger.Core.h"
#include <windows.h>
namespace Debugger
{
static DebugState state;
bool Init(const wchar_t* szFilePath,
const wchar_t* szCommandLine,
const wchar_t* szCurrentDirectory,
ProcessInfo* process)
{
STARTUPINFOW si;
memset(&si, 0, sizeof(si));
PROCESS_INFORMATION pi;
memset(&pi, 0, sizeof(pi));
const wchar_t* szFileNameCreateProcess;
wchar_t* szCommandLineCreateProcess;
if (szCommandLine == NULL || !wcslen(szCommandLine))
{
szCommandLineCreateProcess = 0;
szFileNameCreateProcess = szFilePath;
}
else
{
wchar_t szCreateWithCmdLine[1024];
swprintf_s(szCreateWithCmdLine, L"\"%s\" %s", szFilePath, szCommandLine);
szCommandLineCreateProcess = szCreateWithCmdLine;
szFileNameCreateProcess = 0;
}
if (!CreateProcessW(szFileNameCreateProcess,
szCommandLineCreateProcess,
NULL,
NULL,
FALSE,
DEBUG_PROCESS | CREATE_NEW_CONSOLE,
NULL,
szCurrentDirectory,
&si,
&pi))
{
return false;
}
state.Process.hProcess = pi.hProcess;
state.Process.hThread = pi.hThread;
state.Process.ProcessId = pi.dwProcessId;
state.Process.MainThreadId = pi.dwThreadId;
if (process)
*process = state.Process;
return true;
}
bool Stop()
{
return !!TerminateProcess(state.Process.hProcess, 0);
}
bool Detach()
{
return !!DebugActiveProcessStop(state.Process.ProcessId);
}
DebugState* State()
{
return &state;
}
};

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@ -1,18 +0,0 @@
#ifndef _DEBUGGER_CORE_H
#define _DEBUGGER_CORE_H
#include "_global.h"
#include "Debugger.State.h"
namespace Debugger
{
bool Init(const wchar_t* szFilePath,
const wchar_t* szCommandLine,
const wchar_t* szCurrentDirectory,
ProcessInfo* process);
bool Stop();
bool Detach();
DebugState* State();
};
#endif //_DEBUGGER_CORE_H

17
GleeBug/Debugger.Data.h Normal file
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@ -0,0 +1,17 @@
#ifndef _DEBUGGER_DATA_H
#define _DEBUGGER_DATA_H
#include "_global.h"
namespace GleeBug
{
struct ProcessInfo
{
HANDLE hProcess;
HANDLE hThread;
DWORD ProcessId;
DWORD MainThreadId;
};
}
#endif //_DEBUGGER_DATA_H

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@ -1,99 +1,98 @@
#include "Debugger.Loop.h" #include "Debugger.h"
#include "Debugger.Core.h"
namespace Debugger namespace GleeBug
{ {
static void CreateProcessEvent(CREATE_PROCESS_DEBUG_INFO* CreateProcess, DebugState* state) void Debugger::createProcessEvent(CREATE_PROCESS_DEBUG_INFO* CreateProcess)
{ {
puts("> CreateProcessEvent"); log("Debugger::createProcessEvent");
} }
static void ExitProcessEvent(EXIT_PROCESS_DEBUG_INFO* ExitProcess, DebugState* state) void Debugger::exitProcessEvent(EXIT_PROCESS_DEBUG_INFO* ExitProcess)
{ {
puts("> ExitProcessEvent"); log("Debugger::exitProcessEvent");
if (state->DebugEvent.dwProcessId == state->Process.ProcessId) if (_debugEvent.dwProcessId == _mainProcess.ProcessId)
{ {
state->BreakDebugger = true; _breakDebugger = true;
} }
} }
static void CreateThreadEvent(CREATE_THREAD_DEBUG_INFO* CreateThread, DebugState* state) void Debugger::createThreadEvent(CREATE_THREAD_DEBUG_INFO* CreateThread)
{ {
puts("> CreateThreadEvent"); log("Debugger::createThreadEvent");
} }
static void ExitThreadEvent(EXIT_THREAD_DEBUG_INFO* ExitThread, DebugState* state) void Debugger::exitThreadEvent(EXIT_THREAD_DEBUG_INFO* ExitThread)
{ {
puts("> ExitThreadEvent"); log("Debugger::exitThreadEvent");
} }
static void LoadDllEvent(LOAD_DLL_DEBUG_INFO* LoadDll, DebugState* state) void Debugger::loadDllEvent(LOAD_DLL_DEBUG_INFO* LoadDll)
{ {
puts("> LoadDllEvent"); log("Debugger::loadDllEvent");
} }
static void UnloadDllEvent(UNLOAD_DLL_DEBUG_INFO* UnloadDll, DebugState* state) void Debugger::unloadDllEvent(UNLOAD_DLL_DEBUG_INFO* UnloadDll)
{ {
puts("> UnloadDllEvent"); log("Debugger::unloadDllEvent");
} }
static void ExceptionEvent(EXCEPTION_DEBUG_INFO* Exception, DebugState* state) void Debugger::exceptionEvent(EXCEPTION_DEBUG_INFO* Exception)
{ {
puts("> ExceptionEvent"); log("Debugger::exceptionEvent");
} }
static void DebugStringEvent(OUTPUT_DEBUG_STRING_INFO* DebugString, DebugState* state) void Debugger::debugStringEvent(OUTPUT_DEBUG_STRING_INFO* DebugString)
{ {
puts("> DebugStringEvent"); log("Debugger::debugStringEvent");
} }
static void RipEvent(RIP_INFO* Rip, DebugState* state) void Debugger::ripEvent(RIP_INFO* Rip)
{ {
puts("> RipEvent"); log("Debugger::ripEvent");
} }
void Loop() void Debugger::Start()
{ {
DebugState* state = State(); _continueStatus = DBG_EXCEPTION_NOT_HANDLED;
state->ContinueStatus = DBG_EXCEPTION_NOT_HANDLED; _breakDebugger = false;
while (!state->BreakDebugger) while (!_breakDebugger)
{ {
if (!WaitForDebugEvent(&state->DebugEvent, INFINITE)) if (!WaitForDebugEvent(&_debugEvent, INFINITE))
break; break;
switch (state->DebugEvent.dwDebugEventCode) switch (_debugEvent.dwDebugEventCode)
{ {
case CREATE_PROCESS_DEBUG_EVENT: case CREATE_PROCESS_DEBUG_EVENT:
CreateProcessEvent(&state->DebugEvent.u.CreateProcessInfo, state); createProcessEvent(&_debugEvent.u.CreateProcessInfo);
break; break;
case EXIT_PROCESS_DEBUG_EVENT: case EXIT_PROCESS_DEBUG_EVENT:
ExitProcessEvent(&state->DebugEvent.u.ExitProcess, state); exitProcessEvent(&_debugEvent.u.ExitProcess);
break; break;
case CREATE_THREAD_DEBUG_EVENT: case CREATE_THREAD_DEBUG_EVENT:
CreateThreadEvent(&state->DebugEvent.u.CreateThread, state); createThreadEvent(&_debugEvent.u.CreateThread);
break; break;
case EXIT_THREAD_DEBUG_EVENT: case EXIT_THREAD_DEBUG_EVENT:
ExitThreadEvent(&state->DebugEvent.u.ExitThread, state); exitThreadEvent(&_debugEvent.u.ExitThread);
break; break;
case LOAD_DLL_DEBUG_EVENT: case LOAD_DLL_DEBUG_EVENT:
LoadDllEvent(&state->DebugEvent.u.LoadDll, state); loadDllEvent(&_debugEvent.u.LoadDll);
break; break;
case UNLOAD_DLL_DEBUG_EVENT: case UNLOAD_DLL_DEBUG_EVENT:
UnloadDllEvent(&state->DebugEvent.u.UnloadDll, state); unloadDllEvent(&_debugEvent.u.UnloadDll);
break; break;
case EXCEPTION_DEBUG_EVENT: case EXCEPTION_DEBUG_EVENT:
ExceptionEvent(&state->DebugEvent.u.Exception, state); exceptionEvent(&_debugEvent.u.Exception);
break; break;
case OUTPUT_DEBUG_STRING_EVENT: case OUTPUT_DEBUG_STRING_EVENT:
DebugStringEvent(&state->DebugEvent.u.DebugString, state); debugStringEvent(&_debugEvent.u.DebugString);
break; break;
case RIP_EVENT: case RIP_EVENT:
RipEvent(&state->DebugEvent.u.RipInfo, state); ripEvent(&_debugEvent.u.RipInfo);
break; break;
} }
if (!ContinueDebugEvent(state->DebugEvent.dwProcessId, state->DebugEvent.dwThreadId, state->ContinueStatus)) if (!ContinueDebugEvent(_debugEvent.dwProcessId, _debugEvent.dwThreadId, _continueStatus))
break; break;
} }
} }
} };

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@ -1,11 +0,0 @@
#ifndef _DEBUGGER_LOOP_H
#define _DEBUGGER_LOOP_H
#include "_global.h"
namespace Debugger
{
void Loop();
};
#endif //_DEBUGGER_LOOP_H

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@ -0,0 +1,9 @@
#include "Debugger.h"
namespace GleeBug
{
void Debugger::log(std::string msg)
{
puts(msg.c_str());
}
};

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@ -1,25 +0,0 @@
#ifndef _DEBUG_STATE_H
#define _DEBUG_STATE_H
#include "_global.h"
namespace Debugger
{
struct ProcessInfo
{
HANDLE hProcess;
HANDLE hThread;
DWORD ProcessId;
DWORD MainThreadId;
};
struct DebugState
{
ProcessInfo Process;
DEBUG_EVENT DebugEvent;
DWORD ContinueStatus;
bool BreakDebugger;
};
};
#endif //_DEBUG_STATE_H

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@ -2,5 +2,65 @@
namespace GleeBug namespace GleeBug
{ {
Debugger::Debugger()
{
}
bool Debugger::Init(const wchar_t* szFilePath,
const wchar_t* szCommandLine,
const wchar_t* szCurrentDirectory)
{
STARTUPINFOW si;
memset(&si, 0, sizeof(si));
PROCESS_INFORMATION pi;
memset(&pi, 0, sizeof(pi));
const wchar_t* szFileNameCreateProcess;
wchar_t* szCommandLineCreateProcess;
if (szCommandLine == NULL || !wcslen(szCommandLine))
{
szCommandLineCreateProcess = 0;
szFileNameCreateProcess = szFilePath;
}
else
{
wchar_t szCreateWithCmdLine[1024];
swprintf_s(szCreateWithCmdLine, L"\"%s\" %s", szFilePath, szCommandLine);
szCommandLineCreateProcess = szCreateWithCmdLine;
szFileNameCreateProcess = 0;
}
if (!CreateProcessW(szFileNameCreateProcess,
szCommandLineCreateProcess,
NULL,
NULL,
FALSE,
DEBUG_PROCESS | CREATE_NEW_CONSOLE,
NULL,
szCurrentDirectory,
&si,
&pi))
{
return false;
}
_mainProcess.hProcess = pi.hProcess;
_mainProcess.hThread = pi.hThread;
_mainProcess.ProcessId = pi.dwProcessId;
_mainProcess.MainThreadId = pi.dwThreadId;
return true;
}
bool Debugger::Stop()
{
return !!TerminateProcess(_mainProcess.hProcess, 0);
}
bool Debugger::Detach()
{
return !!DebugActiveProcessStop(_mainProcess.ProcessId);
}
const ProcessInfo & Debugger::GetMainProcess()
{
return _mainProcess;
}
}; };

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@ -2,6 +2,7 @@
#define _DEBUGGER_H #define _DEBUGGER_H
#include "_global.h" #include "_global.h"
#include "Debugger.Data.h"
namespace GleeBug namespace GleeBug
{ {
@ -44,8 +45,29 @@ namespace GleeBug
*/ */
void Start(); void Start();
/**
\brief Gets main process info.
\return The main process info.
*/
const ProcessInfo & GetMainProcess();
protected:
void createProcessEvent(CREATE_PROCESS_DEBUG_INFO* CreateProcess);
void exitProcessEvent(EXIT_PROCESS_DEBUG_INFO* ExitProcess);
void createThreadEvent(CREATE_THREAD_DEBUG_INFO* CreateThread);
void exitThreadEvent(EXIT_THREAD_DEBUG_INFO* ExitThread);
void loadDllEvent(LOAD_DLL_DEBUG_INFO* LoadDll);
void unloadDllEvent(UNLOAD_DLL_DEBUG_INFO* UnloadDll);
void exceptionEvent(EXCEPTION_DEBUG_INFO* Exception);
void debugStringEvent(OUTPUT_DEBUG_STRING_INFO* DebugString);
void ripEvent(RIP_INFO* Rip);
void log(std::string msg);
private: private:
//state variables ProcessInfo _mainProcess;
DWORD _continueStatus;
bool _breakDebugger;
DEBUG_EVENT _debugEvent;
}; };
}; };

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@ -5,10 +5,18 @@
<Configuration>Debug</Configuration> <Configuration>Debug</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
</ProjectConfiguration> </ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32"> <ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration> <Configuration>Release</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
</ProjectConfiguration> </ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
<ProjectGuid>{B65A3680-9B6B-44E6-A046-649F94DF9F56}</ProjectGuid> <ProjectGuid>{B65A3680-9B6B-44E6-A046-649F94DF9F56}</ProjectGuid>
@ -21,6 +29,12 @@
<PlatformToolset>v120</PlatformToolset> <PlatformToolset>v120</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet> <CharacterSet>MultiByte</CharacterSet>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType> <ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries> <UseDebugLibraries>false</UseDebugLibraries>
@ -28,17 +42,41 @@
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet> <CharacterSet>MultiByte</CharacterSet>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings"> <ImportGroup Label="ExtensionSettings">
</ImportGroup> </ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup> </ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup> </ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<PropertyGroup /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)bin\x32\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(SolutionDir)bin\x64\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)bin\x32\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(SolutionDir)bin\x64\$(Configuration)\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile> <ClCompile>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
@ -49,6 +87,16 @@
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile> <ClCompile>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
@ -63,18 +111,30 @@
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="Debugger.Core.cpp" />
<ClCompile Include="Debugger.cpp" /> <ClCompile Include="Debugger.cpp" />
<ClCompile Include="Debugger.Loop.cpp" /> <ClCompile Include="Debugger.Loop.cpp" />
<ClCompile Include="Debugger.Misc.cpp" />
<ClCompile Include="main.cpp" /> <ClCompile Include="main.cpp" />
<ClCompile Include="_global.cpp" /> <ClCompile Include="_global.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="Debugger.Core.h" /> <ClInclude Include="Debugger.Data.h" />
<ClInclude Include="Debugger.h" /> <ClInclude Include="Debugger.h" />
<ClInclude Include="Debugger.Loop.h" />
<ClInclude Include="Debugger.State.h" />
<ClInclude Include="_global.h" /> <ClInclude Include="_global.h" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

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@ -18,34 +18,28 @@
<ClCompile Include="main.cpp"> <ClCompile Include="main.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Debugger.Core.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="_global.cpp"> <ClCompile Include="_global.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Debugger.Loop.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Debugger.cpp"> <ClCompile Include="Debugger.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Debugger.Loop.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Debugger.Misc.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="Debugger.Core.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="_global.h"> <ClInclude Include="_global.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Debugger.State.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Debugger.Loop.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Debugger.h"> <ClInclude Include="Debugger.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Debugger.Data.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -2,6 +2,7 @@
#define _GLOBAL_H #define _GLOBAL_H
#include <cstdio> #include <cstdio>
#include <string>
#include <windows.h> #include <windows.h>
#endif //_GLOBAL_H #endif //_GLOBAL_H

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@ -1,17 +1,17 @@
#include <cstdio> #include <cstdio>
#include "Debugger.Core.h" #include "Debugger.h"
#include "Debugger.Loop.h"
int main() int main()
{ {
wchar_t szFilePath[256] = L"c:\\CodeBlocks\\arma_cert_bin_info\\bin\\arma_cert_bin_info.exe"; wchar_t szFilePath[256] = L"c:\\CodeBlocks\\arma_cert_bin_info\\bin\\arma_cert_bin_info.exe";
wchar_t szCommandLine[256] = L""; wchar_t szCommandLine[256] = L"";
wchar_t szCurrentDir[256] = L"c:\\CodeBlocks\\arma_cert_bin_info\\bin"; wchar_t szCurrentDir[256] = L"c:\\CodeBlocks\\arma_cert_bin_info\\bin";
Debugger::ProcessInfo process; GleeBug::Debugger dbg;
if (Debugger::Init(szFilePath, NULL, szCurrentDir, &process)) if (dbg.Init(szFilePath, szCommandLine, szCurrentDir))
{ {
printf("Debugger::Init success! PID: %X\n", process.ProcessId); printf("Debugger::Init success! PID: %X\n", dbg.GetMainProcess().ProcessId);
Debugger::Loop(); dbg.Start();
printf("Debugger::Start finished!");
} }
else else
{ {