TitanEngine/TitanEngine
cypherpunk 29d9d8ec5f fixed EnumAddedData to work with scylla 2014-01-19 23:41:07 +01:00
..
3rdparty-definitions.h fixed EnumAddedData to work with scylla 2014-01-19 23:41:07 +01:00
HEADER.BMP first commit 2013-08-25 17:13:57 +02:00
LOGO.bmp first commit 2013-08-25 17:13:57 +02:00
LzmaDec.cpp - changed calling convention 2013-08-26 01:23:50 +02:00
LzmaDec.h - fixed DumpProcessExW (fix provided by Aguila at Tuts4you) 2013-10-11 14:31:20 +02:00
LzmaTypes.h - fixed DumpProcessExW (fix provided by Aguila at Tuts4you) 2013-10-11 14:31:20 +02:00
MAINICON.ico first commit 2013-08-25 17:13:57 +02:00
ReadMe.txt first commit 2013-08-25 17:13:57 +02:00
TitanEngine.cbp - updated codeblocks project 2014-01-16 21:16:03 +01:00
TitanEngine.cpp fixed EnumAddedData to work with scylla 2014-01-19 23:41:07 +01:00
TitanEngine.def first commit 2013-08-25 17:13:57 +02:00
TitanEngine.rc first commit 2013-08-25 17:13:57 +02:00
TitanEngine.vcproj first commit 2013-08-25 17:13:57 +02:00
TitanEngine.vcxproj - fixed x64 (scylla) 2014-01-14 19:51:35 +01:00
TitanEngine.vcxproj.filters started work on scylla integration 2014-01-12 00:36:31 +01:00
TitanEngine.vcxproj.user first commit 2013-08-25 17:13:57 +02:00
TitanEngine.workspace fixed a bug with type-specific memory breakpoint that were removed even if their type was not triggered 2013-11-19 22:07:51 +01:00
aplib.h first commit 2013-08-25 17:13:57 +02:00
aplib.lib first commit 2013-08-25 17:13:57 +02:00
definitions.h added Importer::DeleteAPI export for deleting an API out of the parsed/read IAT, x64 still needs to be updated 2014-01-16 01:41:59 +01:00
distorm.h - updated codeblocks project 2014-01-16 21:16:03 +01:00
distorm_x64.lib - fixed x64 (scylla) 2014-01-14 19:51:35 +01:00
distorm_x86.lib updated distorm lib to v3, x64 is still missing ! 2014-01-12 14:33:18 +01:00
dllmain.cpp first commit 2013-08-25 17:13:57 +02:00
resource.h first commit 2013-08-25 17:13:57 +02:00
scylla_wrapper_x64.lib fixed EnumAddedData to work with scylla 2014-01-19 23:41:07 +01:00
scylla_wrapper_x86.lib fixed EnumAddedData to work with scylla 2014-01-19 23:41:07 +01:00
scylla_wrapperd_x64.lib fixed EnumAddedData to work with scylla 2014-01-19 23:41:07 +01:00
scylla_wrapperd_x86.lib fixed EnumAddedData to work with scylla 2014-01-19 23:41:07 +01:00
stdafx.cpp - fixed bugs with VirtualProtectEx (incorrect protection was restored) 2013-08-26 15:15:40 +02:00
stdafx.h added UE_BASEOFCODE / UE_BASEOFDATA to Dumper::GetPE32 / Dumper::SetPE32 functions 2013-12-18 15:03:25 +01:00
targetver.h first commit 2013-08-25 17:13:57 +02:00

ReadMe.txt

========================================================================
    DYNAMIC LINK LIBRARY : UnpackerEngine Project Overview
========================================================================

AppWizard has created this UnpackerEngine DLL for you.

This file contains a summary of what you will find in each of the files that
make up your UnpackerEngine application.


UnpackerEngine.vcproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

UnpackerEngine.cpp
    This is the main DLL source file.

	When created, this DLL does not export any symbols. As a result, it
	will not produce a .lib file when it is built. If you wish this project
	to be a project dependency of some other project, you will either need to
	add code to export some symbols from the DLL so that an export library
	will be produced, or you can set the Ignore Input Library property to Yes
	on the General propert page of the Linker folder in the project's Property
	Pages dialog box.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
    These files are used to build a precompiled header (PCH) file
    named UnpackerEngine.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////