GleeBug/TitanEngineEmulator/Emulator.h

272 lines
8.5 KiB
C++

#include <GleeBug/Debugger.h>
#include "TitanEngine.h"
using namespace GleeBug;
class Emulator : public Debugger
{
public:
//Debugger
PROCESS_INFORMATION* InitDebugW(const wchar_t* szFileName, const wchar_t* szCommandLine, const wchar_t* szCurrentFolder)
{
if (!Init(szFileName, szCommandLine, szCurrentFolder))
return nullptr;
return &_mainProcess;
}
void SetNextDbgContinueStatus(DWORD SetDbgCode)
{
this->_continueStatus = SetDbgCode;
}
//Memory
bool MemoryReadSafe(HANDLE hProcess, LPVOID lpBaseAddress, LPVOID lpBuffer, SIZE_T nSize, SIZE_T* lpNumberOfBytesRead)
{
if (!_process)
return false;
return _process->MemReadSafe(ptr(lpBaseAddress), lpBuffer, nSize, (ptr*)lpNumberOfBytesRead);
}
bool MemoryWriteSafe(HANDLE hProcess, LPVOID lpBaseAddress, LPCVOID lpBuffer, SIZE_T nSize, SIZE_T* lpNumberOfBytesWritten)
{
if (!_process)
return false;
return _process->MemWriteSafe(ptr(lpBaseAddress), lpBuffer, nSize, (ptr*)lpNumberOfBytesWritten);
}
bool Fill(LPVOID MemoryStart, DWORD MemorySize, PBYTE FillByte)
{
if (!_process)
return false;
for (DWORD i = 0; i < MemorySize; i++)
{
if (!_process->MemWriteSafe(ptr(MemoryStart) + i, FillByte, 1))
return false;
}
return true;
}
//Engine
bool IsFileBeingDebugged() const
{
return _isDebugging;
}
DEBUG_EVENT* GetDebugData()
{
return &_debugEvent;
}
void SetCustomHandler(DWORD ExceptionId, PVOID CallBack)
{
switch (ExceptionId)
{
case UE_CH_CREATEPROCESS:
_cbCREATEPROCESS = (CUSTOMHANDLER)CallBack;
break;
case UE_CH_EXITPROCESS:
_cbEXITPROCESS = (CUSTOMHANDLER)CallBack;
break;
case UE_CH_CREATETHREAD:
_cbCREATETHREAD = (CUSTOMHANDLER)CallBack;
break;
case UE_CH_EXITTHREAD:
_cbEXITTHREAD = (CUSTOMHANDLER)CallBack;
break;
case UE_CH_SYSTEMBREAKPOINT:
_cbSYSTEMBREAKPOINT = (CUSTOMHANDLER)CallBack;
break;
case UE_CH_LOADDLL:
_cbLOADDLL = (CUSTOMHANDLER)CallBack;
break;
case UE_CH_UNLOADDLL:
_cbUNLOADDLL = (CUSTOMHANDLER)CallBack;
break;
case UE_CH_OUTPUTDEBUGSTRING:
_cbOUTPUTDEBUGSTRING = (CUSTOMHANDLER)CallBack;
break;
case UE_CH_UNHANDLEDEXCEPTION:
_cbUNHANDLEDEXCEPTION = (CUSTOMHANDLER)CallBack;
break;
case UE_CH_DEBUGEVENT:
_cbDEBUGEVENT = (CUSTOMHANDLER)CallBack;
break;
default:
break;
}
}
void SetEngineVariable(DWORD VariableId, bool VariableSet)
{
if (VariableId == UE_ENGINE_SET_DEBUG_PRIVILEGE)
_setDebugPrivilege = VariableSet;
}
//Misc
HANDLE TitanOpenProces(DWORD dwDesiredAccess, bool bInheritHandle, DWORD dwProcessId)
{
return OpenProcess(dwDesiredAccess, bInheritHandle, dwProcessId);
}
//Stepping
void StepOver(LPVOID CallBack) const
{
//TODO
StepInto(CallBack);
}
void SingleStep(DWORD StepCount, LPVOID CallBack)
{
if (!_thread || !CallBack)
return;
_thread->StepInto([this, StepCount, CallBack]()
{
if (!StepCount)
{
if (CallBack)
((STEPCALLBACK)CallBack)();
}
else
SingleStep(StepCount - 1, CallBack);
});
}
void StepInto(LPVOID CallBack) const
{
if (!_thread || !CallBack)
return;
_thread->StepInto(STEPCALLBACK(CallBack));
}
//Registers
ULONG_PTR GetContextDataEx(HANDLE hActiveThread, DWORD IndexOfRegister) const
{
if (!_thread)
return 0;
return _thread->registers.Get(registerFromDword(IndexOfRegister));
}
protected:
void cbCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO & createProcess, const ProcessInfo & process) override
{
if (_cbCREATEPROCESS)
_cbCREATEPROCESS(&createProcess);
}
void cbExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO & exitProcess, const ProcessInfo & process) override
{
if (_cbEXITPROCESS)
_cbEXITPROCESS(&exitProcess);
}
void cbCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO & createThread, const ThreadInfo & thread) override
{
if (_cbCREATETHREAD)
_cbCREATETHREAD(&createThread);
}
void cbExitThreadEvent(const EXIT_THREAD_DEBUG_INFO & exitThread, const ThreadInfo & thread) override
{
if (_cbEXITTHREAD)
_cbEXITTHREAD(&exitThread);
}
void cbLoadDllEvent(const LOAD_DLL_DEBUG_INFO & loadDll, const DllInfo & dll) override
{
if (_cbLOADDLL)
_cbLOADDLL(&loadDll);
}
void cbUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO & unloadDll, const DllInfo & dll) override
{
if (_cbUNLOADDLL)
_cbUNLOADDLL(&unloadDll);
}
void cbUnhandledException(const EXCEPTION_RECORD & exceptionRecord, bool firstChance) override
{
if (_cbUNHANDLEDEXCEPTION)
_cbUNHANDLEDEXCEPTION(&_debugEvent.u.Exception);
}
void cbDebugStringEvent(const OUTPUT_DEBUG_STRING_INFO & debugString) override
{
if (_cbOUTPUTDEBUGSTRING)
_cbOUTPUTDEBUGSTRING(&debugString);
}
void cbPreDebugEvent(const DEBUG_EVENT & debugEvent) override
{
if (_cbDEBUGEVENT)
_cbDEBUGEVENT(&debugEvent);
}
void cbSystemBreakpoint() override
{
if (_cbSYSTEMBREAKPOINT)
_cbSYSTEMBREAKPOINT(&_debugEvent.u.Exception);
}
private: //functions
static inline Registers::R registerFromDword(DWORD IndexOfRegister)
{
switch (IndexOfRegister)
{
case UE_EAX: return Registers::R::EAX;
case UE_EBX: return Registers::R::EBX;
case UE_ECX: return Registers::R::ECX;
case UE_EDX: return Registers::R::EDX;
case UE_EDI: return Registers::R::EDI;
case UE_ESI: return Registers::R::ESI;
case UE_EBP: return Registers::R::EBP;
case UE_ESP: return Registers::R::ESP;
case UE_EIP: return Registers::R::EIP;
case UE_EFLAGS: return Registers::R::EFlags;
case UE_DR0: return Registers::R::DR0;
case UE_DR1: return Registers::R::DR1;
case UE_DR2: return Registers::R::DR2;
case UE_DR3: return Registers::R::DR3;
case UE_DR6: return Registers::R::DR6;
case UE_DR7: return Registers::R::DR7;
#ifdef _WIN64
case UE_RAX: return Registers::R::RAX;
case UE_RBX: return Registers::R::RBX;
case UE_RCX: return Registers::R::RCX;
case UE_RDX: return Registers::R::RDX;
case UE_RDI: return Registers::R::RDI;
case UE_RSI: return Registers::R::RSI;
case UE_RBP: return Registers::R::RBP;
case UE_RSP: return Registers::R::RSP;
case UE_RIP: return Registers::R::RIP;
case UE_RFLAGS: return Registers::R::EFlags;
case UE_R8: return Registers::R::R8;
case UE_R9: return Registers::R::R9;
case UE_R10: return Registers::R::R10;
case UE_R11: return Registers::R::R11;
case UE_R12: return Registers::R::R12;
case UE_R13: return Registers::R::R13;
case UE_R14: return Registers::R::R14;
case UE_R15: return Registers::R::R15;
#endif //_WIN64
case UE_CIP: return Registers::R::GIP;
case UE_CSP: return Registers::R::GSP;
default:
return Registers::R::EAX;
}
}
private: //variables
bool _setDebugPrivilege = false;
typedef void(*CUSTOMHANDLER)(const void*);
typedef void(*STEPCALLBACK)();
CUSTOMHANDLER _cbCREATEPROCESS = nullptr;
CUSTOMHANDLER _cbEXITPROCESS = nullptr;
CUSTOMHANDLER _cbCREATETHREAD = nullptr;
CUSTOMHANDLER _cbEXITTHREAD = nullptr;
CUSTOMHANDLER _cbSYSTEMBREAKPOINT = nullptr;
CUSTOMHANDLER _cbLOADDLL = nullptr;
CUSTOMHANDLER _cbUNLOADDLL = nullptr;
CUSTOMHANDLER _cbOUTPUTDEBUGSTRING = nullptr;
CUSTOMHANDLER _cbUNHANDLEDEXCEPTION = nullptr;
CUSTOMHANDLER _cbDEBUGEVENT = nullptr;
};