#include "Debugger.h" namespace GleeBug { void Debugger::loadDllEvent(const LOAD_DLL_DEBUG_INFO & loadDll) { //call the debug event callback cbLoadDllEvent(loadDll); //close the file handle if(loadDll.hFile) CloseHandle(loadDll.hFile); } void Debugger::unloadDllEvent(const UNLOAD_DLL_DEBUG_INFO & unloadDll) { //call the debug event callback cbUnloadDllEvent(unloadDll); } };